Classes

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There are 12 classes each with 2 promotions. Every promotion increases base attack speed, soul and health/mana regeneration.

There are currently 3 kind of vocations types.

Normal classes, Team classes and hybrid classes. The team classes are classes as we know the 4 classes (Sorcerer, Druid, Paladin and Knight).
They all have a special role in teamplay and do it as the best as the class is specialized to their role.
Keep in mind these classes are reworked and aren't the same compared to the vanilla classes.

Hybrid classes (Rogue, Monk, Battle mage) are classes that is best used in solo play. As they have less specialization but a bigger versatility.
They have less major drawbacks, but more smaller drawbacks as hybrid classes are more balanced..

Click on any class to see detailed information as attack speed, regeneration, spell list etc.

Team Classes Role Description
Sorcerer Offensive Best damage/AOE dealer.
Druid Supportive Great healer and supporter.
Paladin Balanced Best single target damage dealer.
Knight Defensive Best physical wall.

 

Hybrid Classes Role Description
Rebel Balanced Able to do almost everything to a decent height.
Monk Defensive Best magical wall.
Battle Mage Offensive All the good and bad of a sorcerer & knight.

 

Classes Role Description
Black Knight Defensive Similar to a knight except it does worse then knight PVE wise, but comes with interesting PVP gimmicks.
Demon Hunter Balanced Similar to paladin except it uses guns and death elements.
Rogue Offensive Best Damage Dealer on close combat. One of the thoughest classes!
Samurai Balanced Due to it's passive and decent healthpool it is able to be offensive as buffy..
Conjurer Defensive Uses summons to deal damage, but also has decent support abilities.